MARXIST THOUGHT, INTERSUBJECTIVITY, AND THE INVINCO CONNECTION

Sun, 07/11/2004 — Sak

Since the dawn of time, humankind has been working towards one, and only one goal: that of death. This particular telos has been remedied throughout the ages by the greatest diversionary tactic that our minds could possibly conceive: games. Games have arguably required less and less of the imagination today than they did during, let's say, the proto-Hellenistic period of Greece -- after all, to Euclid, Aristotle, and Sophocles, geometry, philosophy, and literature were all merely products of their elite status in Athenian society. In modern society, videogames are identified as the most common form of recreation (the exclusion of sports is due to the fact that, in western bourgeoisie culture at least, rigorous physical activity isn't seen so much as a form of distraction or play, but as a form of labor) - however, the activity of playing a videogame isn't as so much seen as an aristocratic form of praxis, as it is aesthetically debasing, and holds little foundational or even pragmatic framework.

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