Questionable Design Directions

Mon, 09/06/2004 — Fasteriskhead

This transcript is an excerpt from a three-hour recording sent to the Andore Jr. offices by a source who wishes to remain anonymous. It depicts a short chat between two programmers, and though the tape cannot be precisely dated we can determine from internal evidence (chiefly an extended discourse on how rad Van Helsing looks and what sounds like someone playing the Ninja Gaiden demo) that the conversation in question took place sometime in early 2004.

(01:49:23, excerpt begins. humming of flourescent lights; music, poss. electroclash; coughing, prob. from Voice 2)

Voice 1: Okay so uhh, this is looking pretty good. We've just taken the player and run him through Hell itself, in the process offering the most extraordinary graphical experience ever witnessed in a video game. That's pretty good, I mean I think we've done something that's pretty cool with this.
Voice 2: I think people will be very impressed with the Hell stuff.
1: Yeah. But now like, the game's still not done and we have to find some way to top that, and I'm not sure how. Like, it's hard to do. I mean when you've got rivers of lava and hellfire and the souls of the damned flying every which way it's hard to get more awe-inspiring and technically impressive than that.
2: And the dragon.
1: The dragon too, yeah.

>>

Your Video Card Is Not Good Enough To Run This Dating Sim

Thu, 08/26/2004 — Fasteriskhead

Well that's no surprise, considering I've been going after Pinky-chan this entire time.

I guess I'll choose Imp on the next playthrough.

©2004-2010 The Andore Seven